Showing posts with label Imperial Guard. Show all posts
Showing posts with label Imperial Guard. Show all posts

Thursday, March 24, 2016

Iron Guard, by Mark Clapham

This week I'm returning to the Warhammer 40,000 universe and reviewing yet another novel featuring the warriors of the Imperial Guard. In this case Iron Guard, a book which focuses on the members of the Mordian Iron Guard, one of countless regiments of the Imperial Guard. For my readers who are unfamiliar with the Mordians, they're basically Prussians....IN SPACE! Or to elaborate, the Mordians come from a world where one side is burned to a crisp because it perpetually faces the sun, while the other is constantly exposed to the darkness of space and completely frozen. All of the population lives in hive spires on the dark side of the planet and order is only maintained through ruthless and relentless discipline. The result is the Mordian Iron Guard, regiments clad in bright blue dress uniforms which bear more than a passing resemblance to old Prussian Dunkelblau uniforms. The Mordians' main tactic is to form unbreakable lines of men pouring disciplined volleys of fire into the enemy until either the enemy is routing or dead, or they overwhelm the Mordians with superior numbers and firepower. In either case it will be a costly action for the enemy and the Mordians will remain stalwart against the Emperor's foes.

Iron Guard focuses specifically on the 114th Mordian Regiment, also known as "The Unbreakables", a regiment with a reputation for stalwart determination and discipline over and above the typical Mordian regiment. For the past year they've been helping put down a disorganized rebellion of false Emperors and many have grown bored with the ease of the assignment. Especially since the tide has begun to turn and it appears the world will soon be safely back under the watchful gaze of the Emperor. While half of the regiment will remain behind to continue the process of mopping up the remaining rebels, the other half is being sent onwards to Belmos VII, a world inhabited by a single city surrounding a mine of important raw materials for Imperial war materiel. Although contact with Belmos VII is infrequent at the best of times, a message has recently been received which had made the regional bureaucrats greatly concerned and they want the 114th to go investigate and handle any problems or rebellions that have occurred.

The thing I like most about this book is that it manages to go a different path from most Imperial Guard novels without straying too much from the formula as well. If you read too many Imperial Guard novels, after a while they start to blur together because they're all war novels. There may be differences in the specific details and the specific objectives people are fighting over, but it usually boils down to Imperial Guard and enemies fighting over stuff. Heck, I even got bored with some of the stories in the second omnibus of the Gaunt's Ghosts series because the stories felt so much the same to me. In the case of Iron Guard, though, there is a very spooky element towards the beginning of the story, very much like a horror story. As the 114th goes into the city on Belmos VII they find it entirely deserted, with no signs of life at all. Which is especially concerning because the planet had been out of contact for a few weeks, implying something very, very bad has gone down. As their investigations continue the 114th finds that the people of Belmos VII may have stumbled onto something far more sinister than initially anticipated.

I will say that this book falls on the darker end of the spectrum when it comes to the Imperial Guard novels. Generally speaking these books tend to fall broadly into two categories, either they honor and perhaps to an extent romanticize the sacrifices of the Imperial Guard in humanity's endless war with aliens and heretics, usually showing how their efforts are able to make a positive impact in humanity's plight. On the other hand there are stories that underscore the futility of humanity's war on a thousand fronts and the billions of lives thrown away to try and keep the tottering establishment of the Imperium up for just a little longer. Iron Guard definitely falls into the second category with at least one character ruminating on the senselessness of their struggles and his frustration with how officers seem to callously throw men's lives away only to further their careers. Obviously both sorts of stories have their own merits and some might say that the grimmer types of stories are more in keeping with 40k's notoriously dark outlook. However I personally prefer the more positive stories, but that's a matter of personal taste.

Towards the end of the book the author also brings in other elements of the 40k universe without terribly much explanation of who or what they are and their respective motivations. It's touched upon but they definitely have the feeling of coming out of nowhere and sort of stumbling into what had previously been a survival-horror story. If you're a 40k veteran then you'll be fine because Clapham's not introducing new concepts but rather utilizing pre-existing ones, but if you're new to the lore than you'll probably be confused more than anything else.

Overall I liked the survival horror elements, which felt in some ways sort of like Aliens, which is a pretty good movie. So it makes a refreshing departure from some of the more by-the-numbers Imperial Guard novels. However, if you're not familiar with various parts of 40k lore than you'll probably be confused in the latter third of the book when strange things show up with little warning or explanation. Still a decent read for those who've been around the universe for a while.

- Kalpar

Thursday, September 6, 2012

Ciaphas Cain: HERO OF THE IMPERIUM!, by Sandy Mitchell

So as my two readers are well aware by this point, I am something of a fan of the Warhammer 40,000 franchise and occasionally enjoy the odd omnibus or two from this ridiculously awesome universe. Recently I decided to go back to my good friends, the Imperial Guard, and read about the adventures of Commissar Ciaphas Cain in the first omnibus, Ciaphas Cain: Hero of the Imperium, which collects the novels, For the Emperor, Caves of Ice, and The Traitor's Hand into one volume, as well as three short stories.

Overall I liked this book, but I had a few problems which I want to talk about. First and foremost, I would not recommend this book for the beginner 40k fan. You really have to know how a commissar is supposed to act ("The first man who retreats will be shot!" and so on.) to really understand why a lot of the humor surrounding Cain works. Granted, the books provide plenty of exposition for other subjects in the 40k universe, but I feel like you have to meet some of the trigger-happy bastard commissars before getting a full appreciation for Cain.

My second big issue was that the jokes started wearing thin about halfway through the book because Mitchell seemed to rely on the same three jokes: Cain runs away even though he's not supposed to, Jurgen is phlegmatic, and General Sulla's memoirs, according to Inquisitor Amberley Vail, are an assault on the Gothic language. They were funny the first couple of times but it started getting old after about the fifth time. Fortunately, by the end of The Traitor's Hand Mitchell had introduced some fresh jokes and pretty cool action scenes so I was left with an overall pleased feeling.

My final big problem was that I noticed Cain is constantly excusing his concern for the soldiers under his command as him just keeping up his war hero facade rather than any actual interest in the troopers. Honestly, I didn't buy it because Cain has fought alongside these soldiers for five or six years by the final novel and there have been plenty of examples in history of that sort of experience building a bond as strong as family. Furthermore, even if Cain was one of the utter bastard commissars who sees troops as expendable, he'd probably still need to know how many men he had left before attacking an enemy position. It just seemed to me that asking if other people were okay was such a basic human reaction that Cain discredits himself too much saying he's doing it for his own selfish purposes.

A smaller, less important complaint about this book was that in the beginning Cain suffers a lot from "show, don't tell". When we first meet Cain in For the Emperor he's already a huge war hero and whose face is on recruiting posters across the sector. I really found myself wishing I could hear about these early adventures and how Cain developed his reputation before he becomes the Hero of the Imperium we all know and love. You kind of get that in the short stories between the novels, but I really wish there was at least one novel detailing more of Cain's early exploits. Fortunately, much of my "show, don't tell" problem was resolved by the end of For the Emperor because we get to see Cain be the big hero and defeat the enemies of the Imperium, save the day, and get the girl.

Overall, despite my issues with this book series, I ended up at least enjoying Cain's adventures. We get to see a far more human commissar and see his foibles and emotions; I would definitely call Cain more human in a respect than the famous Ibram Gaunt because at the end of the day, Gaunt's still a soldier, while Cain's looking for the nearest bar, gambling den, or house of ill repute. Cain is a man unashamed of pursuing the more carnal pleasures and in a way it makes his small acts of heroism seem all the greater as a result. The action is downright epic at times and although some jokes wear out their welcome, there's plenty of fresh humor to keep the book going.

I'm definitely interested in reading Ciaphas Cain: Defender of the Imperium, the next collection of Cain's adventures, and hope that Cain and Jurgen have plenty of awesome adventures across the galaxy. As I mentioned, this book probably isn't for beginners because you really have to know about Imperial commissars before you dive in, but if you're a 40k veteran you should definitely check them out.

- Kalpar

Thursday, May 17, 2012

Kalpar Lectures: The Imperial Guard

Behold, the might and power of the Imperial Guard!

Don't fuck with Polish Lancers
Okay, okay, so this article isn't about the Imperial Guard of Napoleon I, even though they were pretty kick-ass. This article is part of my ongoing attempt to introduce people to the various factions of the Warhammer 40,000 universe. I've already done articles about the heroic Space Marines and the crazy-awesome Orks so this week I'm going to talk about the Imperial Guard which makes up the bulk of humanity's military forces.

The 8th Cadian 
The Space Marines represent the pinnacle of human genetic engineering and technological advancement. Stuffed with nearly twenty extra organs and armed with the best weapons and armor, the Space Marines are a potent military force and rightly feared by the enemies of humanity. However despite their centuries of military experience the total number of Space Marines across the galaxy-spanning Imperium numbers about a million. That means there is less than one Marine for every world in the Imperium and while a single Marine is a fearsome warrior he cannot defend an entire planet against the Imperium's enemies, much less take the fight to them. While the Space Marines remain a sort of special-response force for the Imperium, attacking specific targets or defending against extraordinary threats, the billions of men and women of the Imperial Guard shoulder the majority of the Imperium's military needs. Whether defending critical planets or reclaiming Chaos-held worlds in sector-wide crusades the Imperial Guard makes the Emperor's will known.

Before I get into the fluff of the Guard, I want to talk briefly about them on the tabletop. For many years the Imperial Guard has suffered as an army because guardsmen are good at dying and...that's about it. Guard armies come with fairly low points costs so while a large Space Marine army might reach forty men, Guard armies can easily reach the triple digits in models alone. Fortunately with great numbers comes an insane number of ranged attacks and while most enemies can shrug off a direct hit from a lasgun, shrugging off sixty hits from a lasgun might just kill you. Plus, while their infantry may be sub-par the latest Imperial Guard codex lets them field some of the best tanks in the game, and from my own personal experience you do not want to be on the receiving end of a plasma barrage from a Leman Russ Executioner. The Guard remains a popular army for its tanks, as well as the fact that it's an army made of ordinary people like you and me. While a Space Marine only vaguely remembers what it's like to be afraid or an Ork sees the world as a hilarious pub brawl, an Imperial Guardsman remains an ordinary human and gives us a familiar lens through which to see the world of the forty-first millennium.

Catachan Jungle Fighters 
The Imperial Guard, in one form or another, has served the Imperium of Man from the beginning. The Emperor may have created the peerless Space Marines, but he still needed ordinary people to help fight his wars as well. Uncounted numbers of people have served in the Guard, and even today no one knows how many people are in service. On any given day the losses from casualties and the gains from recruitment can number somewhere in the millions and Imperial records are sometimes centuries out of date so not even the Lord Commander Militant has any idea. However, having such a vast pool of manpower comes with plenty of benefits. The thousands of Guard regiments come with a wide range of specializations and allow the Guard to meet virtually every tactical situation. Need to secure a landing zone from orbit? Send in the Elysian Drop Troops. Need to reclaim a desert planet? Call on the Tallarn Rough Riders. Want to outmaneuver your enemy with an armored assault? Armageddon Steel Legion can do the job. With their sheer numbers of men, materiel, and combat experience the forces of the Imperial Guard can pound all but the toughest enemies into submission.

The basic building-block of the Imperial Guard is the regiment. Usually a regiment will consist of soldiers from a single world and will be commanded by a colonel (or colonel-equivalent). However the equipment, organization, and even the size of a regiment will vary from planet to planet. Generally a regiment will fall into a general category giving you a rough idea of their capabilities: light infantry are good at hit-and-run, scouting, and infiltration, heavy infantry are well-armed and armored and are best for shock attacks, and armored regiments contain the fighting vehicles of the Guard. While some regiments make use of transports and vehicle support, you can usually expect an infantry regiment to contain no tanks whatsoever while an armored regiment contains nothing but tanks. Imperial Guard commanders will then combine several different regiments into a combined-arms force to achieve military objectives. (Ostensibly what you field in a 40k game.) Sometimes the collaboration works extremely well and the Guard achieves great victories. Sometimes the many officers involved disagree intensely and get their regiments killed. But so long as the Imperium emerges triumphant the brass really can't be bothered to care too much.

Vostroyan Firstborn 
Over the years Games Workshop and Forge World have released a number of different Imperial Guard models based on historic armies. Sadly many of these models are fairly limited, and in some cases no longer available. While you can still find Valhallan Ice Warriors, Mordian Iron Guard, and members of the Armageddon Steel Legion, there are currently three armies produced by Games Workshop and another two armies produced by Forge World. (Well, if you have the money to get the models from Britain.) So while I could go over the hundreds of Imperial Guard regiments I'm going to stick with talking about four, the three available from Games Workshop and my favorite regiment, the Death Korps.

Cadian Shock Troopers: The Cadians are actually not based on any historical army and instead have a sort of futuristic look to them like the soldiers from Starship Troopers or Aliens. Cadia itself is an important world for the Imperium because it sits on the only safe means of passage into the Eye of Terror, a galactic anomaly where many of the forces of Chaos hide. As a result Cadia has been declared a Guard Fortress World and the entire population of Cadia is conscripted when they come of age. At any given point somewhere around 70% of Cadia's population is serving in a military capacity of one form or another and all of their cities, called kasrs, are highly fortified. The Cadian regiments that leave their homeworld are considered some of the finest line infantry in the Imperium and many other regiments have copied their equipment and organizational methods.

Catachan Jungle Fighters: Raised from the jungle planet of Catachan where reaching adulthood is considered an achievement, Catachan Jungle Fighters are extremely tough but undisciplined. Catachan troops are extremely skilled at jungle warfare and adept at setting ambushes and traps for enemy troops. Catachan soldiers will even make use of a planet's venomous wildlife to add an extra sting to their knives. Despite their fighting abilities, Catachans do not respond well to authority and will frequently arrange "accidents" for commissars attached to their regiments. (Commissars are political officers attached to Guard regiment to ensure loyalty and enforce Imperial mandates.) Although excellent fighters, Catachans can be a constant headache for superior officers. The Catachan army is modeled on American soldiers in the Vietnam  War.

Vostroyan Firstborn: During the Horus Heresy the Vostroyans refused to supply soldiers to the Emperor of Mankind, instead preferring to keep their men for factory work. As punishment for their insubordination during the Heresy, the Vostroyans are required to send every firstborn son to the regiments. As a result the Vostroyan regiments have a constant supply of new recruits and many regiments have existed for thousands of years, creating a proud warrior brotherhood among the regiments. Vostroyan regiments are loosely based on Tsarist Russian soldiers and are experts at winter and urban combat.

Death Korps of Krieg
Death Korps of Krieg: Krieg was originally a populous Hive World, but when the planet's leaders tried to secede from the Imperium Colonel Jurten of the Krieg 83rd launched a thermo-nuclear holocaust that blasted most of Krieg into a wasteland. Over the next five centuries the loyalists gradually reclaimed their planet and have remained loyal to the Emperor. The Death Korps is based mostly off of the German armies of World War I and as a result they are experts at siege and trench warfare. Death Korps troopers are almost never seen without their gas-masks and are known for their unwavering discipline and loyalty to the Emperor. (As well as their overall grim outlook on life.)  Due to the large number of troops in the Death Korps and the fairly small population of Krieg it is suspected that many Krieg troops are actually clones. Despite their overall dark nature they remain my favorite Guard regiment.

Over the years the regiments of the Imperial Guard have remained an important baseline for us, the fans. We get a glimpse of what life would be like for ordinary people in the forty-first millennium and how an unremarkable man might hope to survive fighting Orks or Tyranids or the forces of Chaos. We've seen the range of personalities from the outright sociopathy of Lijah Cuu, to the honorable father figure of Colm Corbec, to the downright honesty and affability of Try-Again Bragg. In a way Guard characters serve as a mirror, reflecting humanity at its best and also at its worst in a space-opera setting.

I would definitely recommend my readers to check out a couple Imperial Guard novels because they serve as an excellent introduction to the 40k universe. Of the books that I've read I would definitely recommend either Rebel Winter by Steve Parker, or The Founding omnibus by Dan Abnett. Both are extremely well-written and remain among my favorites.

Also if you have any other questions about the Guard please feel free to leave them in the comments. I didn't want to make this article run longer than it already has.

- Kalpar