Showing posts with label Carvan. Show all posts
Showing posts with label Carvan. Show all posts

Saturday, February 2, 2013

An Epic Response to Kalpar's Epic Post Concerning the Epic of Gilgamesh. Epic.

Stupid title aside, and at the risk of the blog sounding like a mutual masturbation party, I really enjoyed reading Kalpar's post on the Epic of Gilgamesh. I found that he nailed a lot of the reasons why Ancient literature is so fascinating and why it does need to be studied: namely that in attempting to understand it and interpret it, we peel back layers of storytelling that inform us of the situation and the culture surrounding the authors.

The part that most caught my eye was near the end of that post, concerning the connection between the Torah and the Epic of Giggles. As some of you may know, while Kalpar and I were at university together, I spent my 4 years picking up a degree in theology; oddly enough I found a direct use for that degree right out of college and currently teach religion at one of the local high schools in the area, specializing in Scriptural studies. In teaching my students one of the things I try to focus on near the start of our studies of the Torah and the rest of the Old Testament is learning how to peel back the layers of ancient literature to get to the lessons and meaning of the story buried underneath. One point that Kalpar made (and the point that will be the premise of much of the rest of this post) was that Giggles' view of cities (that they are the center of civilization, etc.) is a notably different one from the view of urban life found in the Old Testament. A bit more context might help to explain why two civilizations who grew up very near to each other would have such radically different views of the way people should live. 

For those of you who have little to no knowledge of the Scriptures, let me go all middle-ages-monk up in here and illuminate things a little for you. Much of what we now call the Old Testament was not written as a historical record or by some ancient Hebrew journalist recording the events as the occurred exactly as they occurred. Much of the Old Testament was written down during a period of time in Jewish history known as the Babylonian Exile. Long story short, Babylon was the major power in the Middle Eastern region during the 6th century BC. Babylon is essentially running a protection racket against Judah and when Judah's king decides not to pay, Babylon comes in, sacks Jerusalem, burns down the Temple of Solomon, and hauls off most of the population to exile in Babylon. The message was a common one in the ancient world, (see the Roman attack on Jerusalem about 600 years later) and which meant that the Babylonians (and by proxy their gods) were stronger than the Jews.

Again, it is at this point in their history, between 587 and 537 BC that the Jews are setting these stories down. However, to some extent they have an agenda in mind; their aim is to remind themselves and future generations that their God is the only god and from a theological standpoint, they lost to the Babylonians because they had not been upholding their end of the Covenant of Sinai.Therefore, in the minds of the Jews the emphasis needed to be placed on putting a total dependence back on God if they had any hope of getting themselves out of the Exile. As these stories were set down, they are filtered through this need to ensure that Judah recognizes its reliance on God and this is where we get the disdain for cities and urban, settled living.

Now, to a large extent the Sumerians and Babylonians who carried Giggles' story were right to say that cites bring about civilization. After all, for a society to grow, have an economy, research technologies and advance it requires settled living based on agriculture and some form of barter and trade. This provides enough additional resources to allow some members of society to do things which don't focus on the basic needs of survival and then the civilization can grow and advance. However, this creates two problems for the Jewish authors of the OT. First, where cities cause wealth and prosperity and advancement, they also cause crime, poverty, anonymity and a class structure and hierarchy which is very difficult to break. For the ancient Hebrews, a lot of these things were situations which risked violating, if not directly doing so, the Covenant with God. In slightly more modern language, it created a culture of sin. Much of the latter parts of the Old Testament, especially the prophetic books deal with the problems caused by that settled, urban living. The second problem it causes is a sense of self-reliance. It would seem odd to a modern western individual, that a sense of self reliance would be contrary to what any good God would want for his creation; however, bear in mind that the Jews see the Exile as a result of too much self-reliance and that the remedy for the Exile is total reliance on God to bail them out. We see time and time again in the Scripture that when the Jews are wandering around and are more nomadic, they do have to rely more-so on divine providence than if they were living in settled communities with a system of government/priests/etc. In these nomadic cases, things tend to go better for them. However, when they settle down and start causing the problems mentioned previously, then things start to deteriorate. 

I would like to qualify a few of the things I have said. One, no one is advocating a return to a nomadic lifestyle. Organized, urban living is here to stay, and for the benefits mentioned above, it should be. Secondly, no one is advocating a lack of self-reliance or self-support. That also, at least in modern western society, is necessary for individual growth and the growth of society at large. The point I am making is that the Jews have their own agenda in writing these stories down, and hopefully in the course of reading this you have some greater understanding as to why. And I would also like to point out, that to some extent the Jews of the 500s BC still have a point in 2013. There are problems (e.g. poverty, crime, set class structures, etc) with an urban-based society that continue to exist today and still stem from the same root causes. One of the challenges the Jews were failing to live up to was the challenge to address these problems and take care of people who were suffering under those burdens; I would argue that we are certainly still struggling with that as well. Furthermore, an over-emphasis on self-reliance and the self-made-man can blind one to the real sense that we are all co-dependent on people we can't even see or imagine. Some greater sensitivity to how tugging the web in one point affects all the other strands as well would not be amiss in our interconnected age. 

I want to conclude with an apology in both senses of the word. First, I apologize for the length of the post (understanding Scripture is something I am passionate about) and if at any point I may have seems disrespectful of anyone's belief structure. God knows I am not looking to start shit with a post on a blog on the internet. Second, I wish to apologize, in the sense of giving an account or explanation for, my reason for posting this. I do think that theistic or atheistic, the Scriptures we carry today still have a great deal of meaning and challenge presented to us. We have solved very few of the problems the Bible presents us with, and often we have multiplied the problems. If we know how to read that book and understand it and let it speak to us on its own terms and not necessarily on ours, then I think a lot of good can come from those pages. 

Defender of the Faith
- Carvan

Friday, February 1, 2013

Just Give Me a Reason

With the crown of Scotland almost in our power at this stage, we just need one last reason to go to war against the Scottish king to usurp his last bit of power. In all fairness though, I am unifying the Celtic peoples to go beat up on the English, so in that sense this game is historically accurate, right?

Part 19:


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God Save the Queen
- Carvan

Tuesday, January 29, 2013

It's Only a Revolution if You Win

With many of the English nobility seemingly constantly in a state of revolt, we find ourselves surrounded by opportunities for more land grabs. On the flip side however, our growing realm and desmense prove fertile ground for continued revolts against our own power. Can't we all just get along...?

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God Save the Queen
- Carvan

Sunday, January 27, 2013

The Most Useless Office Ever Devised by the Mind of Man

Spoiler Alert. We pick up the title of King of Ireland in this part, but the King of England becomes emperor of Britannia. Furthermore it seems that all of our luck with securing more claims has wholly dried up. Just when we grab at some real power, everything slows down. This must be what being the vice president is like.

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God Save the Queen
- Carvan

Friday, January 25, 2013

Burning the Candle at Both Ends

Growing our power, we take advantage of fights and revolts both to the north of us in the Scottish lands and to the south of us in Lancaster. Truly an English way to wage a war I think. Let people fight amongst themselves and then come in and take everything while they're looking the wrong way.

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God Save the Queen
- Carvan

Tuesday, January 22, 2013

Filling the Cumberland Gap

Greetings and salutations! We return back to the Crusader Kings LP with Ireland firmly under our thumb we change our focus back to mainland Britain and also the Isle of Man for some more land grabbing, and also find ourselves up against our first (surely of many) rebellions within the realm.

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God Save the Queen
- Carvan

Saturday, November 24, 2012

I Am Fairly Out, And You Are Fairly In

Greetings. I hope you are all well stuffed on leftovers still and perhaps got some lovely shopping deals as well. You know where the pilgrims came from right? England. You know who loves England? Carvan? Do you know who can't think of a better transition to open up this next segment of the Let's Play? Forget it. Don't answer. Just watch these videos and eat more food.

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God Save the Queen
- Carvan

Sunday, November 18, 2012

Erin Go Take Over Ireland

Hello friends! Our conquest of the British Isles continues as we pick on Ireland, and in our spare time we take part in a Danish succession crisis. We fabricate some claims, have some wars, and just generally serve to be a complete menace, all the while increasing our power. Sound like fun? Of course it is, because dear readers, history is fun!

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God Save the Queen
- Carvan

Monday, November 5, 2012

Why King James I & VI Was a Jackass, or How I Learned to Stop Worrying and Love V for Vendetta

Happy Guy Fawkes Day! Give children pennies and burn some effigies and have a right good old time!

Depicted: Fun

After having celebrated this most auspicious of nights, I thank you for taking the time to sit down with me and have a little chat. Specifically, I would like to rebut the argument made by the esteemed Mr. Kalpar regarding V for Vendetta. While I will not go so far as to say that V for Vendetta is a perfect film, I would put it that Kalpar's charge that the film has philosophical flaws is grossly overstated. I would like to start by echoing Kalpar in saying that objectively, the acting, special effects, the tone and ambiance all work very well together to produce a quality product. However, I do take issue with Kalpar's argument that the film fails on a philosophical level.

Depicted: Wrong

There is some legitimacy to the point that the film shanghais the historical person of Guy Fawkes and turns him into some kind of radical freedom fighter, which V goes on to later parallel and emulate. While Kalpar is largely correct in labeling Fawkes as a religious terrorist, there are some important parallels between the goal Fawkes was trying to achieve and what V tries to achieve in the film.

For those of you who don't know, the lead up into the Gunpowder Plot and Guy Fawkes Day begins with Henry VIII's break from the Catholic Church and the subsequent back and forth England had between being a Catholic nation and a Protestant nation with the monarch as head of both Church and State. During the reign of Queen Elizabeth, several rather stringent laws were passed by Parliament to enforce the authority of the Church of England and Elizabeth's role as the head of said Church. While the laws were targeted directly at the queen's ministers and vassals, they nevertheless still applied to the everyman as well. Elizabeth's successor would have to deal shrewdly with both Catholics and Protestants to ensure that England could be governed effectively.

Enter King James the I of England and VI of Scotland. James was a masterful politican who did his absolute best to play both sides, Catholic and Protestant, off of each other until he determined who would "win" in the end. James' bid for the English throne was not an easy one to make, and much like modern politicians he was willing to promise a great deal to gain the support of English nobles. Specifically, James promised to repeal the laws restricting Catholicism, and to allow some degree of religious freedom within his realm. As you might expect, once he was strapped into the throne, James' disdain for "popery" is keenly felt and the laws against Catholicism in England would be kept in place or made more stringent.

Depicted: Douche

The leaders of the Gunpowder Plot sought to redress these wrongs through the natural course of blowing up the King and all of Parliament at the opening of a new session scheduled for 5 Novemeber 1605. Their overall plan after having blown up said king was to reinstate England as a Catholic nation with a Catholic monarch at her head.

While perhaps not the best comparison and means of political redress, I do think that Fawkes and V are both striving for the same goal: the overthrow of a government which has up to that point oppressed a given group of its citizens. Again, granted the means are not exactly keen, nor is the plan beyond the attack very well thought out as to what will be accomplished after the explosion, but the philosophy of the ideas is largely congruent; the head of state has chosen to ignore or spurn the rights of a (significant) portion of the citizenry. Is Fawkes the libertarian fighter we see in the film? No. But, I think to say that his actions are not driven by a restriction on human rights would be a fallacy.

Like Fawkes, V's drive for liberty is motivated by personal cause. Whereas for Fawkes it was religious vengeance on a king whom he felt betrayed his promises to Catholics, for V it is on a leadership who betrayed the trust of the people and used them for experimentation and fearful exploitation. To Kalpar's point that V is motivated not by a desire to liberate Britain from Norsefire, but by personal revenge, I would have to agree to some extent. I do think V is trying to free Britain from the rule of a government whose methods and means are horrifically oppressive and atrocious, however, he seems to go about doing so in such a way that allows him to revenge himself on those who personally wronged not only him, but all those who were subjected to the tests of the government run facilities.

The individuals V seeks to bring down, with the possible exception of the coroner, were people who held leadership roles in the party and the government. Prothero specifically springs to mind as one who might be necessary for V to remove. Removing a trusted and respected and authoritative public party voice is something which might allow the citizenry to think a little more for themselves. Perhaps it is a weak argument, but the communications we receive do color our viewpoints and assassinating individuals like Prothero, Creedy, etc. are necessary in ensuring not only that the populace might have a chance at change, but that the old regime does not rear its head once again. I would argue that the philosophical point here is muddied by the aversion to V's methods; we'd like to think the hero of the story could act simply for the common good and interest and not in his own. V, for better or worse tries to have his cake and eat it too. I argue that it is certainly revenge, but a necessary one.

Depicted: Motivation

Finally to Kalpar's point that V is not a character he can get behind, I can fully understand his position, but I simply disagree. V is an anarchist in the sense that he does not want the government that is established. Fawkes was an anarchist in much the same way. Though I think to call them true anarchists that wanted no government at all would be a gross misnomer. It was not that Fawkes or V wanted NO government, but simply that the government that existed was not serving their personal interests or the interest of any who were like them. Further to the point, the types of government Fawkes and V were up against, a divine right monarchy and a despotic "conservative" regime respectively, offered them no other means of redress save violence. In a sense I mean that "You don't vote for kings." The system had failed them in offering them no means of redress or protest to change the system short of literally blowing it up. The system needed to be burnt to the ground because there was no way to change it short of tearing it down and rebuilding it. V does not have a problem with the whole of government and welcomes Finch's investigation into the Norsefire regime, but within the regime itself, there was no way change could have been reasonably affected. However, I do agree with Kalpar that there is going to be a good deal of strife and turmoil as the country attempts to rebuild.

As Kalpar said, much of these reviews was subjective, and on an objective level the film is well done. I suppose it largely comes down to where your personal alignment on the issue stands. To grossly over-embellish my stance vs. Kalpar's, he is Adams and I am Jefferson. Ideally people should not have to fear their governments and governments should not have to fear their people. Both should be able to rely on each other for mutual support, encouragement and growth. When this is not possible, the government needs must be changed for the good of the people.

Depicted: Badasses

As a final note, I have always liked the fact that Guy Fawkes Day typically falls around the American Election Day. I do like that, for me at least, it serves as a reminder that the principles of government necessitate consent of the people and that if redress is needed then we have the forums to do that. Free speech, protest, and the right to vote are all essential to our society and allow for transitions which do not require the detonation of explosives. Thankfully we have grown into a culture with values and traditions not found in Fawkes' or V's England; I think V for Vendetta serves the purpose of illustrating the barbarity that can occur when those values are not respected. So in closing, whatever you do tomorrow yanks, just make sure you get to the polls and exercise the freedoms that you have!

God Save the Queen
- Carvan

Sunday, November 4, 2012

It's the Counties that Count

Greetings friends.

Rest assured that I am preparing my rebuttal for tomorrow based on Kalpar's scathing review of V for Vendetta. However, in the meantime, I do have some Let's Plays for you. We look to expand our territories by moving into more or less neutral territories in Wales and Ireland. They're not neutral in the sense that they are unowned, but they are simply owned by people who are not powerful enough to stop us, therefore they belong to us. See? Aren't I a good Englishman?




God Save the Queen
- Carvan

Tuesday, October 30, 2012

The Doomsday Book

Welcome to the first installment of my next LP adventure, this time into Crusader Kings II. If you have not yet read the review/summary I had previously posted, I would suggest that now. Go on. I'll wait.

Right, caught up? In this section we go over some of the rules and basic strategy of how the game works, and step our character and our territories up, before dealing with the double invasion of the Norwegian king Harald Hardrade and the Norman claimant, William (the Conqueror), for the throne of England. Enjoy!

Part 1: (Largely a tutorial video for gameplay mechanics)





God Save the Queen
- Carvan

Monday, October 29, 2012

Crusader Kings II: I Still Don't Quite Understand All the Rules...

So, now that my Medieval II game has drawn to a close, I have moved on to a game which was largely the reason my Medieval II updates were so delayed. Crusader Kings II is a game developed by Paradox Interactive and set in the Middle Ages as well and covers the course of history beginning with the Norman invasion of England and leading straight up to the cusp of the Renaissance. Over the course of this game, you control one particular dynasty with landed titles, going from counts, to dukes, to kings, all the way to imperial titles.

Furthermore, you have a council of ministers to do your bidding and the way to victory necessitates using both diplomacy, intrigue and brute military force in order to claim what is rightfully yours. This in my opinion is really a step up from most strategy "take over Europe" style games. Typically any characters in the game outside of your military units are at best ancillaries and at worst wholly a waste of time and resources. In Crusader Kings, non-combatant characters are essential to keeping your vassals happy with you, collecting your revenue, ensuring the Church doesn't excommunicate you, and of course leading your men to victory on the battlefield. The holistic nature of the game's setup is really very appealing, though does create some headaches which I will discuss later on.

One of the most interesting things about this game is there is no set "win" condition. It is a truly open ended game and can be mostly whatever the player wants it to be. You want to get a ridiculously high score? Go for it. You want to rise from a count to an emperor? Do it. You want to simply survive the approximately 400 years of history this game spans? Make it happen. (Seriously, simply surviving is a legitimate goal sometimes with this game.) What is winning and what is losing is totally up to the player and that makes for some interesting gameplay choices.

The lack of a end win condition is, I think, both a boon and a drawback. Again, the major plus is that you have the freedom to do really whatever you want within the games system of rules, and that does give you a lot of freedom and can be very fun. However, the lack of something to build towards, or measure success by is also felt, and until you invest a decent chunk of time into the game, you have no idea how to grade your play of the game. Many games are fun because the player is working towards a specific goal (defeating the bad guy, taking over X amount of something, finding the damn princess, etc.) and once that goal has been achieved there is a sense of accomplishment that Crusader Kings II can lack at times.

Another major part of Crusader Kings II is the rules system within the game. This largely comes down to two major groups which I will call the "inheritance laws" and the "claims laws." The inheritance laws basically state who gets what when someone dies, and can be somewhat unforgiving at times. These laws have strict conditions to change them, and maybe it's just my play style, but I find that you are largely stuck with the system you adopt within the first 50 years or so of the game. The claims laws focus on who can call dibs on a particular piece of dirt. These are a little more simple but the game is rather restrictive with information as to why a claim can/cannot be pressed. There have been times where I have had to dig through title histories and family members past and present before I can figure out why I can't attack something I initially thought I could. Essentially my gripe here is that the learning curve is tremendous, and unfortunately I found the tutorial largely unhelpful in these matters. Is it impossible to learn all the rules? Of course not, but as the title would suggest, I still haven't quite mastered them after several months of fairly regular play.

Overall, despite my complaints, Crusader Kings has largely eaten up my free time. It is certainly immersive and addicting if you allow it to grow to that extent. While some of the setup and complexity leaves some additional information to be wanting, fans of strategy gaming will enjoy the various levels of thought that must go into it. It is not perfect, but certainly enjoyable.

Oh, and it is the game which my next Let's Play series will feature.

God Save the Queen
- Carvan

Tuesday, October 23, 2012

'Til we Have Built Jerusalem in England's Green and Pleasant Land!

Welp kiddos, here it is. The final installment of my Medieval II Let's Play. I hope it's been fun viewing for you as much as it has been fun playing for me. In this bit we smack the Polish around a bit for their insolence and try to make up for a blunder at Cordoba, all the while sailing for Jerusalem for a... less than climactic battle... Oh well.

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Part 93:


God Save the Queen
- Carvan

Monday, October 22, 2012

This is the Penultimate Supper!

At the start of this LP, I incorrectly predict that this will be the last session. Oh well. The English force of arms carries on with a battle here and there as our preparations for the final assault on Jerusalem come to a head. Anchors away as we sail across the Mediterranean!

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God Save the Queen
- Carvan

Friday, September 21, 2012

Deus Vult!

Welp, here I am with yet another LP update for you. Slightly less exciting and battle heavy than usual, but then again, we are steadily running out of people to kill... Oh well. At least there is a Crusade to keep things interesting!

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God Save the Queen

- Carvan

Sunday, August 26, 2012

De Bello Hispaniensi e Germanicum

Some pitched battles against the Danes and an assault on the fortresses in Iberia form the crux of this update.  We also work on buying our way back into the Pope's good graces, because medieval popes are corrupt like that. Enjoy!

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God Save the Queen

- Carvan

Wednesday, August 22, 2012

The Prodigal Son Returns

Good news everyone! Carvan has another Let's Play after a bit of a hiatus. Sorry about that. Got involved in the Steam sale at the end of July and Crusader Kings and Civilization V ate up ages of my time. Not to mention the fact that the school year crept up on me like a ninja or something. Seriously.

Anyway enough of my blathering via text, listen to me blather in these lovely Let's Play vids! Enjoy!








God Save the Queen

- Carvan

Friday, July 27, 2012

A Horse, A Horse, My Kingdom For a Horse!

We are burning both ends of the candle as we press against the Danes on one side and the Spanish on the other. Now if only there was another faction we could set ourselves up against...

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God Save the Queen

- Carvan

Tuesday, July 24, 2012

Over the Hills and O'er the Main

Over the hills, and o'er the main
To Flanders, Portugal and Spain
The king commands and we'll obey
And go over the hills and far away.

While we have not yet reached Portugal, this 17th century English folk tune, with seemingly innumerable versions of lyrics is a pretty good description of what we are working towards accomplishing at this part. Also it's been stuck in Kalpar's head lately, so I figured I'd do what I could to help him out in that department.


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 Part 67:


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God Save the Queen

- Carvan

Saturday, July 14, 2012

On Desperate Ground, Fight

Finding ourselves with enemies on all sides (granted some of them self-made) and an enemy in St. Peter's chair (okay, that one was very much self-made) we stand on desperate ground and therefore, as Sun Tzu said, we must fight.

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God Save the Queen

 - Carvan