Showing posts with label Crusader Kings. Show all posts
Showing posts with label Crusader Kings. Show all posts

Friday, February 1, 2013

Just Give Me a Reason

With the crown of Scotland almost in our power at this stage, we just need one last reason to go to war against the Scottish king to usurp his last bit of power. In all fairness though, I am unifying the Celtic peoples to go beat up on the English, so in that sense this game is historically accurate, right?

Part 19:


Part 20:


God Save the Queen
- Carvan

Tuesday, January 29, 2013

It's Only a Revolution if You Win

With many of the English nobility seemingly constantly in a state of revolt, we find ourselves surrounded by opportunities for more land grabs. On the flip side however, our growing realm and desmense prove fertile ground for continued revolts against our own power. Can't we all just get along...?

Part 16:

Part 17:


Part 18:


God Save the Queen
- Carvan

Sunday, January 27, 2013

The Most Useless Office Ever Devised by the Mind of Man

Spoiler Alert. We pick up the title of King of Ireland in this part, but the King of England becomes emperor of Britannia. Furthermore it seems that all of our luck with securing more claims has wholly dried up. Just when we grab at some real power, everything slows down. This must be what being the vice president is like.

Part 14:


Part 15:

God Save the Queen
- Carvan

Friday, January 25, 2013

Burning the Candle at Both Ends

Growing our power, we take advantage of fights and revolts both to the north of us in the Scottish lands and to the south of us in Lancaster. Truly an English way to wage a war I think. Let people fight amongst themselves and then come in and take everything while they're looking the wrong way.

Part 12:


Part 13:

God Save the Queen
- Carvan

Tuesday, January 22, 2013

Filling the Cumberland Gap

Greetings and salutations! We return back to the Crusader Kings LP with Ireland firmly under our thumb we change our focus back to mainland Britain and also the Isle of Man for some more land grabbing, and also find ourselves up against our first (surely of many) rebellions within the realm.

Part 10:



Part 11:

God Save the Queen
- Carvan

Saturday, November 24, 2012

I Am Fairly Out, And You Are Fairly In

Greetings. I hope you are all well stuffed on leftovers still and perhaps got some lovely shopping deals as well. You know where the pilgrims came from right? England. You know who loves England? Carvan? Do you know who can't think of a better transition to open up this next segment of the Let's Play? Forget it. Don't answer. Just watch these videos and eat more food.

Part 8:


Part 9:

God Save the Queen
- Carvan

Sunday, November 18, 2012

Erin Go Take Over Ireland

Hello friends! Our conquest of the British Isles continues as we pick on Ireland, and in our spare time we take part in a Danish succession crisis. We fabricate some claims, have some wars, and just generally serve to be a complete menace, all the while increasing our power. Sound like fun? Of course it is, because dear readers, history is fun!

Part 5:


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God Save the Queen
- Carvan

Sunday, November 4, 2012

It's the Counties that Count

Greetings friends.

Rest assured that I am preparing my rebuttal for tomorrow based on Kalpar's scathing review of V for Vendetta. However, in the meantime, I do have some Let's Plays for you. We look to expand our territories by moving into more or less neutral territories in Wales and Ireland. They're not neutral in the sense that they are unowned, but they are simply owned by people who are not powerful enough to stop us, therefore they belong to us. See? Aren't I a good Englishman?




God Save the Queen
- Carvan

Tuesday, October 30, 2012

The Doomsday Book

Welcome to the first installment of my next LP adventure, this time into Crusader Kings II. If you have not yet read the review/summary I had previously posted, I would suggest that now. Go on. I'll wait.

Right, caught up? In this section we go over some of the rules and basic strategy of how the game works, and step our character and our territories up, before dealing with the double invasion of the Norwegian king Harald Hardrade and the Norman claimant, William (the Conqueror), for the throne of England. Enjoy!

Part 1: (Largely a tutorial video for gameplay mechanics)





God Save the Queen
- Carvan

Monday, October 29, 2012

Crusader Kings II: I Still Don't Quite Understand All the Rules...

So, now that my Medieval II game has drawn to a close, I have moved on to a game which was largely the reason my Medieval II updates were so delayed. Crusader Kings II is a game developed by Paradox Interactive and set in the Middle Ages as well and covers the course of history beginning with the Norman invasion of England and leading straight up to the cusp of the Renaissance. Over the course of this game, you control one particular dynasty with landed titles, going from counts, to dukes, to kings, all the way to imperial titles.

Furthermore, you have a council of ministers to do your bidding and the way to victory necessitates using both diplomacy, intrigue and brute military force in order to claim what is rightfully yours. This in my opinion is really a step up from most strategy "take over Europe" style games. Typically any characters in the game outside of your military units are at best ancillaries and at worst wholly a waste of time and resources. In Crusader Kings, non-combatant characters are essential to keeping your vassals happy with you, collecting your revenue, ensuring the Church doesn't excommunicate you, and of course leading your men to victory on the battlefield. The holistic nature of the game's setup is really very appealing, though does create some headaches which I will discuss later on.

One of the most interesting things about this game is there is no set "win" condition. It is a truly open ended game and can be mostly whatever the player wants it to be. You want to get a ridiculously high score? Go for it. You want to rise from a count to an emperor? Do it. You want to simply survive the approximately 400 years of history this game spans? Make it happen. (Seriously, simply surviving is a legitimate goal sometimes with this game.) What is winning and what is losing is totally up to the player and that makes for some interesting gameplay choices.

The lack of a end win condition is, I think, both a boon and a drawback. Again, the major plus is that you have the freedom to do really whatever you want within the games system of rules, and that does give you a lot of freedom and can be very fun. However, the lack of something to build towards, or measure success by is also felt, and until you invest a decent chunk of time into the game, you have no idea how to grade your play of the game. Many games are fun because the player is working towards a specific goal (defeating the bad guy, taking over X amount of something, finding the damn princess, etc.) and once that goal has been achieved there is a sense of accomplishment that Crusader Kings II can lack at times.

Another major part of Crusader Kings II is the rules system within the game. This largely comes down to two major groups which I will call the "inheritance laws" and the "claims laws." The inheritance laws basically state who gets what when someone dies, and can be somewhat unforgiving at times. These laws have strict conditions to change them, and maybe it's just my play style, but I find that you are largely stuck with the system you adopt within the first 50 years or so of the game. The claims laws focus on who can call dibs on a particular piece of dirt. These are a little more simple but the game is rather restrictive with information as to why a claim can/cannot be pressed. There have been times where I have had to dig through title histories and family members past and present before I can figure out why I can't attack something I initially thought I could. Essentially my gripe here is that the learning curve is tremendous, and unfortunately I found the tutorial largely unhelpful in these matters. Is it impossible to learn all the rules? Of course not, but as the title would suggest, I still haven't quite mastered them after several months of fairly regular play.

Overall, despite my complaints, Crusader Kings has largely eaten up my free time. It is certainly immersive and addicting if you allow it to grow to that extent. While some of the setup and complexity leaves some additional information to be wanting, fans of strategy gaming will enjoy the various levels of thought that must go into it. It is not perfect, but certainly enjoyable.

Oh, and it is the game which my next Let's Play series will feature.

God Save the Queen
- Carvan